Commands: Start sliding (ENTER), Jump (W or SPACE) and Reset (R).

Take the synth lines surfer to the end of the circuit! This is a puzzle-platformer prototype in which the character movements shape the level, and  your actions define whether you can win!

DID YOU SEE THE GLITCH!?

Game made for the 2nd Caxias Game Jam

Developed by:

Adriano Oliveski
- gameplay concept 
- character art and animation
- scene art and composition
Henrique Galvan Debarba
- gameplay concept
- programming
- level design
Jerônimo Gustavo Grandi
- gameplay concept
- programming
- sound design
João Victor Batista Fermiano 
- gameplay concept
- concept art
- prototyping

Assets from Unity asset store: Volumetric Lines, Retro 8 Bit Sounds and Game Jam Menu Template.

Song: Mt. Fuji by Timecrawler 82

Comments

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Cool mechanism! I do wish there was a way to redo the current level because I end up drawing impossible paths, instead of having to restart the game